﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.DirectX;
using Microsoft.DirectX.Direct3D;

namespace DirectX_CS
{
    interface IManagedMaterial
    {
		Material Material { get; set; } //set to null if you dont want to use.
        //public bool UseMaterial;
    }
}
